

Mobile applications on platforms such as the iPhone and iPad represent. Mobile platforms such as iOS will be an important alternative venue of communication, and an understanding of this medium is required for those who hope to take advantage of it. Most radiologists are familiar with the process of publishing in a peer-reviewed journal or speaking at a national conference.

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You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application.įrom there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.Īssuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. You'll have everything you need to create your very own apps for the latest iOS devices. The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). Our work is concluded with possible long-term direction of the framework with insights into both technical and economical aspects of its future.

We also identified many potential areas for improvement and provided solutions for their utilization.
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XNI was successfully used in practice, both in education and professional game de- velopment. Throughout the iterative development, we perfected the workflow for producing, using and publishing a static library with Xcode.
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Our analy- sis of the differences between C# and Objective-C, as well as the respective environments of the source and target platforms, enabled us to develop use- ful techniques for translating code and reimplement the framework with iOS libraries. It is designed as a one-on-one class copy of Microsoft’s XNA Framework due to our positive experience and high regard of its use in education. library for developing games for iOS devices. The thesis focuses on the development of XNI Frame- work, a mid-level static. Game development identifies them on different levels, from lower level libraries and frameworks to higher level middleware and game engines. They are separated into program libraries for reuse on multiple projects and sharing between users. Many parts of source code in game development stay independent of game- play. Pengujian juga dilakukan dengan lebih dari satu perangkat untuk menguji fitur yang menggunakan koneksi internet seperti multiplayer dan chat. Berdasarkan hasil pengujian black box testing, seluruh fitur yang terdapat dalam aplikasi berjalan dengan baik. Selain itu, pemain juga dapat bermain dengan pemain lain menggunakan koneksi internet. Permainan memiliki fitur untuk melihat seluruh referensi sejarah yang terdapat di dalam permainan. Jenis permainan yang akan dibuat adalah memory card game. Metode perancangan yang digunakan adalah throw-away prototyping. Aplikasi akan dikembangkan menggunakan Unity dengan bahasa pemrograman C++. Menurut para narasumber, menggunakan media digital dalam proses pembelajaran dapat menambah daya tarik dan perhatian generasi muda. Pembuatan aplikasi ini didasari dari hasil kuesioner yang didapatkan dari berbagai narasumber. Oleh karena itu, dalam Tugas Akhir ini akan dirancang aplikasi permainan berjudul “Memory card Kemerdekaan” yang bertujuan untuk memberikan pembelajaran sejarah perang kemerdekaan melalui permainan. Hal ini mengakibatkan informasi sejarah menjadi tidak mudah untuk sampai kepada para generasi muda.

Akan tetapi, informasi yang diprioritaskan oleh teknologi tersebut hanyalah informasi yang terkenal dan baru saja. Perkembangan teknologi pada smartphone menyebabkan segala informasi dan media entertainment terbaru dapat diakses dengan mudah.
